Some time ago I commented in another post the existence of a branch of video games is called e-Sports, which is nothing more than the activity of playing video games competitively.
The most common genera of video games related electronic sports are real-time strategy (RTS), fighting games, first-person shooter (FPS), massively multiplayer online (MMO) game theory and racing.
The games are played competitively at amateur and professional level, semi-professional, and for some games have organized competitions as leagues and tournaments.
For a game to be considered an electronic sport must combine certain characteristics:
The Players can live solely of the game, either by cash or prizes won by money obtained through sponsors. Therefore not all people who play video games are "athletes-electronic". e-Sports games are exclusively online or multiplayer, compete against a computer is not considered electronic sport to improve personally or as a team. Therefore the aim is not so much fun, but also must take into account the effort and self-improvement, applying rules and tactics, etc. Just as in any professional sport.
Among the best known and largest event we can find: Major League Gaming (MLG), Global Starcraft II League (GSL), World Cyber Games (WCG), DreamHack, and Intel Extreme Masters. Most can be viewed in real time with narration and commentators and provide great cash prizes to the winners.
Insert here a documentary on the original Starcraft, which explains a little size reached eSports in some Asian countries like South Korea.
The Cyberathlete Professional League (CPL) was founded by Angel Munoz on June 27, 1997, and is a professional sports organization that specializes in computer tournament contests and video game consoles.
Located in Dallas, Texas, the CPL is considered the pioneer in professional video game tournaments, held in the world. CPL tournaments are open to all who want to register, with the exception of a minimum age limit of 17 years due to the ESRB content rating of some video games. The CPL has distributed over US $ 3,000,000 in cash prizes.
World Cyber Games
The World Cyber Games (WCG) is an international competition of electronic video games (eSports). The event is operated by the South Korean company World Cyber Games Inc. and sponsored by Samsung and Microsoft.
WCG try to emulate a traditional sporting event such as the Olympic Games, events include an official opening ceremony, and players from different countries compete for gold, silver and bronze. The official motto of WCG is "Beyond the Game", which is also the title of a documentary about electronic sports.
In 2000, the first World Cyber Games event was held in Seoul, Korea, with games: Quake III Arena, Starcraft, FIFA 2000 and Age of Empires II: The Age of Kings. The contest initially had 174 competitors from 17 different countries, with a total prize pool of $ 20,000. In 2006, the prize pool soared to $ 462,000, and the event grew to 9 different competitions and 700 qualified participants from 70 different countries.
Among which we can include Costa Rica that participated in last year's team player ticogamers by Adrian Vargas, getting a creditable eighth place of 37 participants. In fact I'll be talking about this in a next installment.
Participants in the 2012 edition games were
Electronic Sports World Cup
Electronic Sports World Cup is an international tournament held annually in France. Representatives must win their respective national classification to represent his country in the tournament. The first event Electronic Sports World Cup was held in 2000, with a total of 358 participants from 37 countries, and a prize of 150,000 euros. For 2006, the event grew to 547 from 53 countries qualified participants and a prize pool of $ 400,000. The event also featured the first competition with a game specifically for it; TrackMania Nations.
The grand finale of teachers of the ESWC has had a total prize pool of 1,721,000 euros from 2003 to 2012.
In last year's edition the following games were played.
Major League Gaming
2002 saw the North American release of Major League Gaming, the professional league largest organized to date with New York-based video games, however the official MLG held video game tournaments throughout the United States and Canada.
Competitors from 28 countries participate annually in its tournaments, and to date more than one million participants have competed online. In 2006, Major League Gaming was the first televised league game console in the United States, with "Halo 2 Pro Series".
In fact the major powers League games are broadcast on television, ESPN.com, and other broadband sites.
Major League Gaming has organized leagues with games like Halo 3, Halo: Reach, Call of Duty 4: Modern Warfare, League of Legends, Call of Duty: Black Ops, Super Smash Bros Brawl, and StarCraft II in your circuit. The events are broadcast on their website.
Among the games that were played in different leagues spring, winter and summer found
World eSports Games
The World e-Sports Masters is an international event of competitive game, currently organized by the Hangzhou Culture Communication Sport eSport & Company, Ltd. Prizes are awarded to winners individuals and teams.
The first time the World e-Sports Games were held was 30 January to 20 March 2005 and featured games like Counter-Strike and Warcraft III: Reign of Chaos as major titles.
Players residing in Seoul, South Korea for most of the tournament and matches are broadcast on Korean television. The final sometimes takes place in Beijing, China and attendees are invited based on previous results.
Evolution Championship Series
The "Evolution Championship Series" is an annual tournament game that focuses exclusively on fighting games. In communities fighting game is commonly known as "Evo" and is currently the most important video game tournament of such games in the United States. The tournament double elimination format is used. As with Super Battle Opera, the Evolution tournaments are so well known that usually the contestants travel from all over the world to participate, especially in Japan.
Evo was founded by Tony Cannon, also known for his work in Shoryuken.com, a popular site of fighting games, and the network protocol GGPO arcade games. The tournament began as "Battle at the Bay", an event of 40 people participating in "Super Street Fighter II Turbo" and "Street Fighter Alpha 2" in 1995 in Sunnyvale, California, with time the tournament moved to its recurring place in Las Vegas. The event changed its name to Evo in 2002 and the tournament grew year after year, with over a thousand participants in 2009.
Traditionally, Evo has only included fighting games, but in 2006 they were Mario Kart DS in their lineup.
Evo 2012 was held in July in the famous "Caesars Palace, Paradise" in Nevada hotel. And games were:
Tougeki - Super Battle Opera
Tougeki - Super Battle Opera, also known as the Tournament Cup Arcadias and commonly abbreviated SBO, is an annual Japanese fighting game event, organized by the magazine Arcadia. The games represented in the tournament vary from year to year. Since the alignment is decided by the event organizers annually.
Traditionally it has been considered one of the two most prestigious tournaments of fighting games, along with EVO.
Tougeki usually begins in April with the qualifying round, which extends throughout Japan and is distributed over several months. The final will be held then for two or three days, usually in August.
The 2012 edition had the following games
GomTV Global StarCraft II League (GSL)
GomTV Global StarCraft II League (GSL) is a tournament of StarCraft II: Wings of Liberty organized by Blizzard Entertainment GomTV and South Korea. There is on-site transmission of items in English for non-Korean viewers.
The tournament has two leagues, Code S (main) and A Code (low). S code and other major events are issued by Dan "Artosis" Stemkoski and Nicolas Plott "Tasteless" while A has a rotation of the commentators. The event airs Monday through Friday at GomTV, with regular leagues that occur from Monday to Wednesday and GomTV Global Starcraft II League Team, Thursdays and Fridays.
At the end of 2012 GSL Season 1, GomTV had given over? 2100000000 Korean, increased to $ 1.9 million amount.
Some famous professional players:
Lim Yo-Hwan (born September 4, 1980), known by the pseudonym SlayerS_ Boxer (commonly abbreviated as Boxer), is one of the most successful players strategy game StarCraft, history.
Nicknamed "The Emperor" by his fans, he is the most popular Starcraft player with a fan club of over 1,000,000 members and a DVD compilation of his best games. In late 2010, he retired from Starcraft: Brood War and founded a team of Starcraft 2: "Slayers".
Lim has a personal record of 548 wins and 416 losses (56.80%) in his career. It is one of the highest paid professional players, with annual revenues exceeding US $ 400,000 and sponsorship contracts that report an additional benefit of $ 90,000 per year.
In 2004, he was elected as the best player of all time by the deESReality readers, a popular website of Western eSports, and in June 2006 was included in a list of MTV "The 10 players most influential video games of all the Times."
One of the best plays of Boxer in history:
Daigo Umehara, born on May 19, 1981, is a Japanese player fighting game. It specializes in arcadias 2D games, especially those published by Capcom.
Known as "Daigo" or "The Beast" (the beast) in the West and "Umehara" or "Ume" in Japan, Umehara is one of the most famous players in the world of Street Fighter and is often considered the greatest of all in the specialty. He currently holds the world record for "the most successful player in major tournaments Street Fighter" in the Guinness Book of Records.
It happened to be properly called a professional player from signing a sponsorship agreement with Mad Catz. Japanese media usually refer to Umehara as "the God of 2D fighting games" ("2D Game Kakutou no Kami").
Johnathan Wendel (born February 26, 1981), also known by the pseudonym Fatal1ty (Fatality pronounced), is a professional electronic sports player and businessman. Johnathan is considered in the gamer world as the first successful professional economically, but also is considered one of the best professional players in the world.
Wendel has earned approximately $ 500,000 in cash and prizes from many of the older professionals, mainly in the Cyberathlete Professional League (CPL) competitions.
In addition to receiving numerous associations Fatal1ty branded products company (Fatal1ty, Inc.), which has been presented in press publications such as Time Magazine, the New York Times, Forbes, and the BBC World Service. He has also appeared on 60 minutes.
Part of his training regimen includes practices at least eight hours each day, and sometimes more, when preparing for a tournament.
Wendel has been a successful competitor in many action games in first person. He debuted as a professional player in October 1999 by a third in the tournament Quake III Arena in FRAG of the CPL.
He has competed in tournaments in Counter-Strike, Call of Duty and Quake III Arena, who won his clan Kapitol in team mode in the first CPL Teamplay World Championships (FRAG 4). However most of its successes have been with one-on-one deathmatch mode in games like Quake III Arena, Unreal Tournament 2003 and Painkiller. During his career, he has won a total of twelve world championship titles, including four awards player in the Cyberathlete Professional League and one in the World Cyber Games. You can either watch other gamers play or even place your own dota bets and enjoy winnings.
In honor of his contributions to video games, Wendel was awarded the first Lifetime Achievement Award of eSports. He was inducted into the Hall of Fame game in August 2010, also it has a place in the Guinness Book of Records.